A game of social deduction and hidden roles

SERVICE RAT

Pass-and-Play Mode  •  5–10 Players

Set in a failing enterprise. Players are secretly divided into Workers, who want to Modernize the plant, and Saboteurs, who want to bankrupt it.

5 Modernizations to win 6 Sabotages to win Terminate the Rat

Free · No account required

Read the bylaws ↓

Roles

Three roles.
One truth.

The deck is intentionally biased against Workers. Without strict oversight, Sabotage is inevitable.

Worker

Worker

Labor for the good of the plant

Goal: Implement 5 Modernization blueprints or Terminate the Rat. You don't know who is sabotaging the work — rely on behavior and voting patterns.

Saboteur

Saboteur

Time to break the machines

Goal: Implement 6 Sabotage blueprints or appoint the Rat as Chief Engineer. You know the other Saboteurs and the Rat — but blend in.

The Rat

The Rat

The secret leader of dissent

Goal: Bankrupt the company. If 3+ Modernizations are active and you become Chief Engineer — your team wins instantly! Avoid Termination!

Blueprint Deck

17 blueprints.
Two agendas.

The CEO reviews 3 blueprints each shift, discards 1, and passes 2 to the Chief Engineer, who implements 1. Watch what gets enacted.

Modernization — 5 needed

Workers win at 5 Modernizations

Sabotage — 6 needed

Saboteurs win at 6 Sabotages

Shift

Shift Formation Phase
+ Production Cycle.

Each round is called a Shift. Three failed shifts trigger Chaos on the Floor — a blueprint is auto-implemented and the downtime tracker resets.

1

Appointment

The current CEO nominates a candidate for Chief Engineer. Term-limited players are ineligible.

2

General Meeting

All players vote. Majority required to pass. A tie results in failure. Three consecutive failures trigger Chaos on the Floor.

3

Blueprint Archive

The CEO draws the top 3 blueprints, secretly discards 1, and passes the remaining 2 to the Chief Engineer. You can lie to them.

4

Chief Engineer's Workshop

The Chief Engineer chooses 1 of the 2 blueprints to implement. The other goes to the shredder. Veto Power may be requested if unlocked.

5

CEO Directive

Certain Sabotage milestones grant the CEO special authority. The directive is used immediately after the blueprint is enacted.

CEO Directives

Executive authority
grows with decay.

By implementing Sabotage blueprints, the CEO gains access to special directives based on the level of plant decay.

🔍

Personnel Audit

The CEO secretly checks a player's file — Worker or Saboteur. Each player can only be audited once. You may lie about the result.

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Blueprint Preview

The CEO secretly examines the top 3 blueprints in the archive. You can lie about what you saw to derail the next shift.

Extraordinary Shift

The CEO personally chooses the next CEO. After their shift, normal rotation resumes. Issued by executive order.

🚫

Termination

The CEO must Terminate one player permanently. If the Rat is Terminated — Workers win instantly! No rehire.

The App

Everything you need
for a live shift.

📱

One Device

Pass-and-play mode. No extra apps needed.

👥

5–10 Players

Role distribution scales with shift size.

💾

Auto-save

Resume a shift where you left off.

📊

Production Stats

Full corporate intrigue report after each game.

🆓

Free to Play

Full game. No mandatory purchases.

🌍

EN / RU

English and Russian interface.

Ready to start
your shift?

Download Service Rat and find out who's the Rat before it's too late.