A game of social deduction and hidden roles
Pass-and-Play Mode • 5–10 Players
Set in a failing enterprise. Players are secretly divided into Workers, who want to Modernize the plant, and Saboteurs, who want to bankrupt it.
Free · No account required
Read the bylaws ↓Roles
The deck is intentionally biased against Workers. Without strict oversight, Sabotage is inevitable.
Worker
Labor for the good of the plant
Goal: Implement 5 Modernization blueprints or Terminate the Rat. You don't know who is sabotaging the work — rely on behavior and voting patterns.
Saboteur
Time to break the machines
Goal: Implement 6 Sabotage blueprints or appoint the Rat as Chief Engineer. You know the other Saboteurs and the Rat — but blend in.
The Rat
The secret leader of dissent
Goal: Bankrupt the company. If 3+ Modernizations are active and you become Chief Engineer — your team wins instantly! Avoid Termination!
Blueprint Deck
The CEO reviews 3 blueprints each shift, discards 1, and passes 2 to the Chief Engineer, who implements 1. Watch what gets enacted.
Modernization — 5 needed
Workers win at 5 Modernizations
Sabotage — 6 needed
Saboteurs win at 6 Sabotages
Shift
Each round is called a Shift. Three failed shifts trigger Chaos on the Floor — a blueprint is auto-implemented and the downtime tracker resets.
The current CEO nominates a candidate for Chief Engineer. Term-limited players are ineligible.
All players vote. Majority required to pass. A tie results in failure. Three consecutive failures trigger Chaos on the Floor.
The CEO draws the top 3 blueprints, secretly discards 1, and passes the remaining 2 to the Chief Engineer. You can lie to them.
The Chief Engineer chooses 1 of the 2 blueprints to implement. The other goes to the shredder. Veto Power may be requested if unlocked.
Certain Sabotage milestones grant the CEO special authority. The directive is used immediately after the blueprint is enacted.
CEO Directives
By implementing Sabotage blueprints, the CEO gains access to special directives based on the level of plant decay.
The CEO secretly checks a player's file — Worker or Saboteur. Each player can only be audited once. You may lie about the result.
The CEO secretly examines the top 3 blueprints in the archive. You can lie about what you saw to derail the next shift.
The CEO personally chooses the next CEO. After their shift, normal rotation resumes. Issued by executive order.
The CEO must Terminate one player permanently. If the Rat is Terminated — Workers win instantly! No rehire.
The App
Pass-and-play mode. No extra apps needed.
Role distribution scales with shift size.
Resume a shift where you left off.
Full corporate intrigue report after each game.
Full game. No mandatory purchases.
English and Russian interface.
Download Service Rat and find out who's the Rat before it's too late.