Personnel Audit
The Personnel Audit lets the CEO pull one player's confidential file and read their party allegiance: Worker or Saboteur. It's the cleanest information weapon in the game, and it's Service Rat's version of the Secret Hitler power known as Investigate Loyalty.
What it does
When the directive fires, the CEO secretly selects one other player and is shown that player's party membership: Worker, or Saboteur. The result is private. Only the CEO sees it, and the CEO is free to announce it, lie about it, or stay silent. Each player can only be audited once per game, so the pool of useful targets shrinks as the match goes on.
The audit fires automatically the instant the triggering Sabotage blueprint is enacted. The CEO doesn't choose to use it; they're handed it. The app walks the CEO through the target selection and shows the file privately.
When it unlocks
Personnel Audit only exists in larger games, and its timing depends on the player count:
- 9–10 players: fires at the 1st and again at the 2nd Sabotage — two audits early.
- 7–8 players: fires at the 2nd Sabotage.
- 5–6 players: never appears — small games use Blueprint Preview instead.
That early arrival in big games matters: at 9–10 players the Workers can get two reads on the table before the Sabotage track is even halfway, which is the main reason large games stay survivable for the good guys.
What the result does — and doesn't — reveal
The audit reveals party, not role. A "Saboteur" result tells you the player is on the evil team, but not whether they're a rank-and-file Saboteur or the Rat. Crucially, the Rat's file reads as Saboteur, so auditing the Rat looks identical to auditing any other bad actor. A "Worker" result is a clean bill of health: that player is genuinely on the good team.
An audit never identifies the Rat specifically. It can tell you "this person is evil," which narrows the hunt, but you still won't know which of the evil players is the one whose Termination ends the game.
How to use it
As a Worker CEO
Audit someone whose behavior is genuinely ambiguous, not your obvious ally and not your obvious enemy. A clean read on a quiet player turns them into a trusted nominee for the rest of the game. A dirty read gives the table a confirmed target. Then say the truth, loudly, and let the others corroborate or contradict you.
As a Saboteur or Rat CEO
The audit is your best lie. Audit a Worker, then announce they came back "Saboteur" to burn a trusted player. Or audit a teammate and clear them publicly. Because the result is private, your claim can't be checked — until someone else audits the same person and the two stories collide. The danger is overreach: claim too many dirty Workers and the table notices that every read you give serves the bad team.
Where it fits in the bigger picture
Personnel Audit is one of five CEO directives. The full set and the exact unlock grid live on the directives hub, and because the schedule shifts with table size, it's worth reading alongside how player count changes the game. New to the whole loop? The How to Play guide covers a Shift end to end.
The app runs every audit privately and tracks who's already been checked. Free on Android and iOS, no account.