How to Play Service Rat

Service Rat is a free social deduction game for 5–10 players where the Cats try to keep the town cat-run while the Sellouts quietly hand City Hall to the rats. A typical match runs 20–45 minutes. This is the complete guide: setup, the five phases of a Round, the mayoral prerogatives, win conditions, and quick strategy notes for each role.

Coming from the card game? Read the rules of the original Secret Hitler, explained: Service Rat uses the same election-and-policy core under a cat-town coat of paint, so everything below will feel familiar.

Setup

At the start of every game, each player gets a secret role:

Role distribution scales with player count (how player count changes the game →):

The docket is 17 cards in all: 6 Cat Laws and 11 Rat Laws. The docket is intentionally biased: Cats cannot just sit back and hope. Bots can fill any empty seat in any mode (Pass & Play, LAN, or Online).

Service Rat role reveal screen · secret role card shown privately to each player at setup

The five phases of a Round

Every round cycles through the same five phases:

1 · Nomination

The current Mayor nominates a candidate for Ratcatcher. Players who served as Mayor or Ratcatcher last Round are term-limited and cannot be nominated (see the term-limit rule below for the exact wording and the small-table exception).

2 · The Vote

Everyone votes MEOW! or HISS! on the nominated pair. A majority is required to approve them. A tie counts as failure. Three failed votes in a row bring the Caterwaul: the top law on the docket signs itself, and the Uproar tracker resets to zero.

3 · The Mayor Shreds

The Mayor draws the top 3 laws, secretly shreds 1, and passes the remaining 2 to the Ratcatcher. The Mayor can lie about what they shredded.

4 · The Ratcatcher Signs

The Ratcatcher signs 1 of the 2 laws. The other is shredded. The signed law is placed on the appropriate track (Cat Law or Rat Law), public for everyone to see.

5 · The Mayor's Prerogative (when triggered)

Certain Rat Law milestones grant the Mayor a one-time prerogative that triggers immediately after the law is signed. The prerogative depends on player count and which Rat Law slot was just filled, see the next section.

Service Rat voting screen · players vote Yes or No on the nominated Mayor and Ratcatcher pair

Term limits

This is the most disputed rule at any table, so here it is in one quotable sentence: the previous Mayor and the previous Ratcatcher cannot be nominated as Ratcatcher. One exception: when 5 or fewer players are alive, only the previous Ratcatcher is term-limited: the previous Mayor becomes eligible again. Term limits only restrict the Ratcatcher nomination; nobody is ever blocked from becoming Mayor, since that seat rotates automatically (or is handed over by a Snap Election).

The Mayor's prerogatives

Prerogatives unlock as Rat Laws accumulate, and the thresholds depend on player count. In a 5–6 player game the first prerogative is Peek at the Docket at the third Rat Law; in a 9–10 player game, Sniff Out fires at the very first. Every table reaches Kick Out of Town at the fourth Rat Law. Each prerogative, in depth →

Prerogatives by player count

This is the exact prerogative table the app uses: the row is the Rat Law that was just signed, the column is the number of players the game started with:

Rat Law # 5–6 players 7–8 players 9–10 players
1st––Sniff Out
2nd–Sniff OutSniff Out
3rdPeek at the DocketSnap ElectionSnap Election
4thKick Out of TownKick Out of TownKick Out of Town
5thKick Out of Town + Veto unlocksKick Out of Town + Veto unlocksKick Out of Town + Veto unlocks
6thNo prerogative: Sellouts win the game
Service Rat Kick Out of Town prerogative screen · the Mayor permanently removes a player from the game

Veto Power and Caterwaul

Veto Power unlocks after 5 Rat Laws have been signed. Once unlocked, the Ratcatcher may request a veto before signing a law. The Mayor can approve (both laws shredded, Uproar tracker advances by one) or deny (Ratcatcher must sign as normal).

Caterwaul is triggered by three consecutive failed votes. The top law is auto-signed with no Mayor/Ratcatcher involvement and the Uproar tracker resets. Sellouts deliberately block votes to bring on the Caterwaul when the docket is stacked in their favour.

Four ways to win

  1. Cats win by signing 5 Cat Laws.
  2. Cats win by kicking The Rat out of town with a mayoral prerogative.
  3. Sellouts win by signing 6 Rat Laws.
  4. Sellouts win if The Rat is appointed Ratcatcher when 3+ Rat Laws are already on the board.

Important asymmetry: The Rat does not know who the Sellouts are. Until 3 Rat Laws are signed, The Rat must play like a Cat (voting carefully, building trust), because being too obvious gets them kicked out of town.

Quick strategy by role

Each role has its own full guide: Cat strategy, Sellout strategy, and how to play The Rat, or start from the role guides hub. Here is the one-paragraph version for each role:

Three ways to play

The same rules apply to every mode. You choose how the game is hosted:

All three modes support AI bot players to fill any empty seats, so a 4-player human group can play a 5-player game with one bot, for example.

Still arguing about an edge case? The FAQ covers common rules questions: Caterwaul, Veto Power, who knows whom, and more.

Service Rat is free on Android and iOS, no account required.