How to Play Service Rat

Service Rat is a free social deduction game for 5–10 players where Workers try to Modernize a failing enterprise while Saboteurs quietly bankrupt it. A typical match runs 20–45 minutes. This is the complete guide: setup, the five phases of a Shift, the CEO Directives, win conditions, and quick strategy notes for each role.

Coming from the card game? Read the rules of the original Secret Hitler, explained — Service Rat uses the same election-and-policy core under a corporate-dystopia coat of paint, so everything below will feel familiar.

Setup

At the start of every game, each player gets a secret role:

Role distribution scales with player count (how player count changes the game →):

The blueprint deck is 17 cards total: 6 Modernization and 11 Sabotage. The deck is intentionally biased — Workers cannot just sit back and hope. Bots can fill any empty seat in any mode (Pass & Play, LAN, or Online).

Service Rat role reveal screen — secret role card shown privately to each player at setup

The five phases of a Shift

Each round is called a Shift. A Shift cycles through five phases:

1 · Appointment

The current CEO nominates a candidate for Chief Engineer. Players who served as CEO or Chief Engineer last Shift are term-limited and cannot be nominated (see the Staff quarantine rule below for the exact wording and the small-table exception).

2 · General Meeting

All players vote yes or no on the nominated pair. A majority is required to approve them. A tie counts as failure. Three consecutive failed nominations trigger Chaos on the Floor — the top blueprint from the draw pile is auto-enacted, and the downtime tracker resets to zero.

3 · Blueprint Archive

The CEO draws the top 3 blueprints, secretly discards 1, and passes the remaining 2 to the Chief Engineer. The CEO can lie about what they discarded.

4 · Chief Engineer's Workshop

The Chief Engineer enacts 1 of the 2 blueprints. The other is shredded. The enacted blueprint is placed on the appropriate track (Modernization or Sabotage) — public for everyone to see.

5 · CEO Directive (when triggered)

Certain Sabotage milestones grant the CEO a one-time directive that triggers immediately after the blueprint is enacted. The directive depends on player count and which Sabotage slot was just filled — see the next section.

Service Rat voting screen — players vote Yes or No on the nominated CEO and Chief Engineer pair

Term limits ("Staff quarantine")

This is the most disputed rule at any table, so here it is in one quotable sentence: the previous CEO and the previous Chief Engineer cannot be nominated as Chief Engineer. One exception: when 5 or fewer players are alive, only the previous Chief Engineer is term-limited — the previous CEO becomes eligible again. Term limits only restrict the Chief Engineer nomination; nobody is ever blocked from becoming CEO, since that seat rotates automatically (or is assigned by an Extraordinary Shift).

CEO Directives

Directives unlock as Sabotage blueprints accumulate, and the thresholds depend on player count. In a 5–6 player game the first directive is Blueprint Preview at the third Sabotage; in a 9–10 player game, Personnel Audit fires at the very first. Every table reaches Termination at the fourth Sabotage. Each directive, in depth →

Directives by player count

This is the exact directive table the app uses — the row is the Sabotage blueprint that was just enacted, the column is the number of players the game started with:

Sabotage # 5–6 players 7–8 players 9–10 players
1stPersonnel Audit
2ndPersonnel AuditPersonnel Audit
3rdBlueprint PreviewExtraordinary ShiftExtraordinary Shift
4thTerminationTerminationTermination
5thTermination + Veto unlocksTermination + Veto unlocksTermination + Veto unlocks
6thNo directive — Saboteurs win the game
Service Rat Termination directive screen — the CEO permanently removes a player from the game

Veto Power and Chaos on the Floor

Veto Power unlocks after 5 Sabotage blueprints have been enacted. Once unlocked, the Chief Engineer may request a veto before enacting a blueprint. The CEO can approve (both blueprints discarded, downtime tracker advances by one) or deny (Chief Engineer must enact as normal).

Chaos on the Floor is triggered by three consecutive failed votes. The top blueprint is auto-enacted with no CEO/Chief Engineer involvement and the downtime tracker resets. Saboteurs deliberately block votes to trigger Chaos when the draw pile is stacked in their favor.

Four ways to win

  1. Workers win by enacting 5 Modernization blueprints.
  2. Workers win by Terminating The Rat via a CEO Directive.
  3. Saboteurs win by enacting 6 Sabotage blueprints.
  4. Saboteurs win if The Rat is appointed Chief Engineer when 3+ Sabotage blueprints are already on the board.

Important asymmetry: The Rat does not know who the Saboteurs are. Until 3 Sabotage blueprints are enacted, The Rat must play like a Worker — voting carefully, building trust — because being too obvious gets them Terminated.

Quick strategy by role

Each role has its own full guide: Worker strategy, Saboteur strategy, and how to play The Rat — or start from the role guides hub. Here is the one-paragraph version for each role:

Three ways to play

The same rules apply to every mode. You choose how the game is hosted:

All three modes support AI bot players to fill any empty seats — a 4-player human group can play a 5-player game with one bot, for example.

Still arguing about an edge case? The FAQ covers common rules questions — Chaos on the Floor, Veto Power, who knows whom, and more.

Service Rat is free on Android and iOS, no account required.