Service Rat with 9 Players

Nine players is a crowded, loud, paranoid table. A third Sellout joins the fray, the evil team grows to four, and Sniff Out now fires on the very first Rat Law. If you want a big-group social deduction game where information flies fast and accusations are constant, nine delivers.

The role split at 9

5
Cats
3
Sellouts
1
The Rat

Five Cats face a four-person evil team: three Sellouts plus the Rat. That's nearly an even split, the closest to parity in the whole game, so the Cats can't afford passive play. Almost half the table is lying to you.

Does the Rat see an ally?

No. The Rat remains solo at nine, as at every count above six. But the three Sellouts all know each other and the Rat's identity, giving the evil side a genuine information network. The Rat hides among five Cats while their own teammates quietly protect them, a comfortable spot as long as the Rat resists tipping their hand too early.

Prerogative schedule at 9

Nine uses the 9–10 bracket, which front-loads the investigations: Sniff Out fires on both the first and second Rat Law, giving Cats two early reads before Snap Election and the endgame prerogatives.

Rat Law #Prerogative (9 players)
1stSniff Out
2ndSniff Out
3rdSnap Election
4thKick Out of Town
5thKick Out of Town + Veto unlocks

That double Sniff Out is the Cats' lifeline against a four-strong evil team: read up on it and the rest on the prerogatives hub, starting with Sniff Out.

Term limits at 9

At nine players the full term-limit rule is firmly in effect: both the previous Mayor and previous Ratcatcher are barred from the next Ratcatcher nomination. With a table this large there's never a shortage of eligible candidates, so the rule's real job here is to keep a Sellout bloc from locking in the same friendly pair round after round. The small-table exception is a distant concern, since four players would need to be kicked out of town before it activates.

Strategy for nine

For Cats, the two early Sniff Outs are everything: with three Sellouts hiding, a confirmed clean player is gold, so prioritize honest Mayors and broadcast results loudly to build a trusted bloc fast. For the three Sellouts, coordination is your edge but exposure is your enemy: fan out, contradict each other occasionally, and never let a Sniff Out catch two of you backing the same suspicious council. For the Rat, the crowd plus a protective Sellout network is ideal cover; play a clean Cat game, let your unknown allies shield you, and make your run for Ratcatcher only once the Rat Law track is at three.

Eight humans and want a ninth? A bot rounds out the table for Pass & Play, LAN, or Online: minimum one human.

Need a refresher? See the full rules and the role guides, or compare 8 players and 10 players.

Wrangle nine (or eight and a bot) into a game. Free on Android and iOS, no account.