Service Rat with 9 Players

Nine players is a crowded, loud, paranoid table. A third Saboteur joins the fray, the evil team grows to four, and Personnel Audit now fires on the very first Sabotage. If you want a big-group social deduction game where information flies fast and accusations are constant, nine delivers.

The role split at 9

5
Workers
3
Saboteurs
1
The Rat

Five Workers face a four-person evil team: three Saboteurs plus the Rat. That's nearly an even split, the closest to parity in the whole game, so the Workers can't afford passive play. Almost half the table is lying to you.

Does the Rat see an ally?

No. The Rat remains solo at nine, as at every count above six. But the three Saboteurs all know each other and the Rat's identity, giving the evil side a genuine information network. The Rat hides among five Workers while their own teammates quietly protect them, a comfortable spot as long as the Rat resists tipping their hand too early.

Directive schedule at 9

Nine uses the 9–10 bracket, which front-loads the investigations: Personnel Audit fires on both the first and second Sabotage, giving Workers two early reads before Extraordinary Shift and the endgame directives.

Sabotage #Directive (9 players)
1stPersonnel Audit
2ndPersonnel Audit
3rdExtraordinary Shift
4thTermination
5thTermination + Veto unlocks

That double Audit is the Workers' lifeline against a four-strong evil team — read up on it and the rest on the directives hub, starting with Personnel Audit.

Term limits at 9

At nine players the full term-limit rule is firmly in effect: both the previous CEO and previous Chief Engineer are barred from the next Chief Engineer nomination. With a table this large there's never a shortage of eligible candidates, so the rule's real job here is to keep a Saboteur bloc from locking in the same friendly pair shift after shift. The small-table exception is a distant concern, since four players would need to be terminated before it activates.

Strategy for nine

For Workers, the two early Personnel Audits are everything: with three Saboteurs hiding, a confirmed clean player is gold, so prioritize honest CEOs and broadcast results loudly to build a trusted bloc fast. For the three Saboteurs, coordination is your edge but exposure is your enemy: fan out, contradict each other occasionally, and never let an Audit catch two of you backing the same suspicious government. For the Rat, the crowd plus a protective Saboteur network is ideal cover; play a clean Worker game, let your unknown allies shield you, and make your run for Chief Engineer only once the Sabotage track is at three.

Eight humans and want a ninth? A bot rounds out the table for Pass & Play, LAN, or Online — minimum one human.

Need a refresher? See the full rules and the role guides, or compare 8 players and 10 players.

Wrangle nine — or eight and a bot — into a game. Free on Android and iOS, no account.